Game design

Various games made throughout my time in the Interactive Media Arts program at NYU.

Tunnels were procedurally generated, and randomly drew from a large list of choices to present the player new choices every play through.

We worked through many challenges in Unity and in life, with one of our members getting Covid halfway through the sprint. We became very familiar with Unity Version Control.

Made by: Matt Bowe, Mengna Da, and Rachel Clark

Grow Old Here

A glitchy game about life, choices, and the paths taken. It was built in less than 2 weeks for a public showcase in Berlin, Germany as part of the NYU Interactive Media Arts program.

At the end of our time in Berlin, we presented the game at a public showcase. Community members from all backgrounds came and played through giving us glowing feedback.

Temporal Correspondence Bureau

A top-down, gameboy advance style game about memory and regrets. Built in under 2 weeks for a live performance on Twitch.

Made by: Matt Bowe

Web-based games

10-bit tarot

An Animal Crossing themed tarot experience, best viewed on mobile

Saloon xyz

A cute and cozy, cowpoke social hub to chat and chill

Previous
Previous

Taste